Into the deeps

Wiping stirge guts from their clothing the party ventured deeper into the caves. Venturing into a closed chamber revealed a small group of ghouls that the party handily defeated. The group decided to rest their a short time but then pressed on. Eventually they discovered more ghouls, this time locked in combat with dragon born soldiers. A three-way skirmish ensued and the party emerged victorious, ready to press deeper into the caves.

Headshots and Razorblades

After a much needed night of rest and a small delay waiting for Hawke to reappear, our companions set out for the fortress of the bugbear and goblin clan. Reidoth’s directions proved accurate and they found an ancient fort in disrepair. Skirting the castle and sticking to the woods, Hawke noticed an opening on one side of the building. The group infiltrated the fortress ruins and after almost getting sliced by razorblades, they eliminated two hobgoblin guards. Bursting into King Grol’s chambers, furious battle erupted. After valiant teamwork and fierce hacking, slashing and grabbing Grol and his wolf were defeated. Maps were collected, a doppelgänger working for the Redguards was interrogated (and left unconscious) and the door was swiftly sealed up. Our companions hurried from the castle, at Clove’s urgings, following the maps to the Heart of the Fall.

As the sun just begins to move near the tops of the trees our companions (somewhat) stealthily slip away through the brush. Upon consulting the map, you quickly head off in a northwest direction toward the mountain foothills, with Clove’s assurances that she will explain everything once you rest at camp; “We really must press on quickly. We have tarried far too long.”
The late afternoon sun gives way to a cooler evening as the sun sets below the western mountains. Finding a small clearing among ancient pines, you begin to set up camp among the sparse undergrowth.

As a traveler’s stew bubbles over the coals, Clove settles onto a stump near the low fire with a single folded piece of parchment, the map, under her arm. “It seems that circumstances are worse than we originally expected. Kryinn forces…very specific Kryinn forces, are also after the Heart of the Fall and they are beating us to it. We must, and I cannot stress this enough, must not let them acquire what lies in the Heart.”

“What I am about to tell you is of absolute secrecy.” (she looks at each one of you as she says this, deadly serious and oblivious to the ridiculous overuse of that phrase)

“I am part of an organization that fights for the people of Azandica and all of Aydonaar. We combat the oppressive and imperial invasion of the Kryinn and are committed to defending the common people from any threat to their families and well-being. Several months ago, word reached us that the Diiv* were searching for something of great power. That ancient scrolls has suddenly come alive and held a powerful secret. A week after we first heard this rumor, one of our scholars saw a light deep within our archives. Buried under ancient tomes one scroll had begun to emanate a strange light. It took several days to decipher the script, written in ancient Azandic and in a lost tongue, there was a prophecy.”

She pauses and looks up at the group. "We still do not know what it means, but what we do know is that it tells of a key and a lock that must never be opened. It is our guess, my guess, that the Diiv is trying to locate the components of this key. Their presence here, especially since they are of the Fel sect who you must have seen had the run in with the goblins, confirms that they also assume that the Heart of the Fall must contain an aspect or part of the “Key.” It after all, must have functioned as a gate or a well itself…" Clove starts to mumble in academic deductions, momentarily lost in thought…

Shaking her head, she continues once again in a businesslike tone, “Suffice it to say that we cannot allow whatever the Heart contains to fall into the hands of the Kryinn. Caedur is a…” she pauses, “…contact of ours. He promised that he would find and hire the right individuals for the job. So far you have saved my life and absolutely proven yourselves. I ask that you assist us in this matter and we will be very grateful. Failure could be disastrous.”

“As for these Redguards we have run across, I do not know anything of them but it is a Diiv practice to hire local groups to do their dirty work. It seems this ‘Glassstaff’ is attempting to play all sides.” With that Clove leans back with her hands on her knees looking across the coals at the group.

*Mac you would recognize this as the elite black ops of the Kryinn Empire. They are a rumor, a shadow, the ones that enlisted soldiers only heard stories of. They do not officially exist.

Loot from last session:
(not sure if you guys took all of this)

- 3 spears
- 2 longswords
- 1 morningstar
- 1 battle axe

- Thick leather weightlifter’s style belt

- 60gp 60ep 200sp (15gp 15ep 50sp per person)
*Electrum is used fairly regularly in the bustling markets of Windholme. The further from the dwarven mines and territory that one travels the rarer electrum becomes(ie Westward).

- bundle of maps and correspondence – in Clove’s possession

- Quarterstaff – Made of an unknown material. It looks and feels similar to petrified wood but is exceedingly light (1lb). There are feathers and vines inlaid all along its length. Very resilient and does not flex. You do not sense any magical essence coming from the staff.

- 2 long curved daggers with small holes drilled in the spine designed to distribute poison along the blade with a flick of the wrist. The long daggers can each hold 2 uses of poison. One of these has a small residue of basic poison* left in it (1 use).
*1d6 piercing Finesse,light
*Requires proficiency with shortswords
*Basic poison: A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.


Hand of Ulan
This curved battle axe seems to be covered with a dark slick substance that eventually fades from the blade. It seems to absorb the life force of your defeated enemies.
Ancient elven clerics once used holy vessels to store the vitality of dying souls in order to strengthen those who were fighting great illness. This ancient process was once perverted for use in vicious weapons of war. It is said that a lieutenant of Vindol Tahn used weapons such as these during the Wild Wars.

+1 Weapon: Battleaxe – 1d8 slashing – Versatile (1d10)
Enhancement bonus: Attack and Damage Rolls
Power: When a killing blow is struck by the weapon, the number of hit points equal to the damage dealt is absorbed into the axe. The first time you would take damage, you gain temporary hit points equal to the amount of hit points stored in the weapon before you take the damage (no action required). After combat the vitality stored in the axe steadily fades away. (Every hour after the encounter, the number of hit points stored in the axe is halved.)

Hawke - Reidoth Interaction

Hawke examined the ring in his hands. Quickly, he looked around the camp to determine whether anyone else in the camp had woken up to begin their journey. Noticing that they had not, he turned his attention across the clearing to where the druid had made his camp. He saw that the druid seemed to be awake and moving about, so he decided to see if the druid would have any insight into what he had found. Hawke quietly crept across the clearing.

“Excuse me, good sir. During our… scuffle with that dreadful necromancer, Hawke found this ring. Hawke can tell that it holds some value, but he was unable to determine what significance it might hold. Hawke was hoping that he could impress upon such a kind protector of these woods to use his grand wisdom to help figure out for what use Hawke could put this ring!” Hawke extended the ring, which he had taken out of the box, toward the druid.


  • ‘Roll me a perception check’

As Hawke quietly moved away from where his companions had camped, stepping over a snoring dwarf on the way, he felt more than noticed that a heavy mist lay upon the forest. His every step was muted, almost lost within the dense presence of the wood. A good omen; his goddess Leira’s touch was always felt more strongly when enveloped in mist, if nothing else it was the illusion of her presence. Looking across the clearing Hawke could make out an opening in the trunk of a massive tree that he had not seen before. He could just catch a glimpse of a small desk and washbasin inside. Strange that he would have missed that before.


Reidoth, seated on a stump, his deft fingers rewrapping the leather strips on a broken dagger handle, turned his head at Hawke’s nearly inaudible approach. At the mention of the ‘scuffle’ he snorted with what could either be amusement or distaste, yet his dark eyes narrowed as Hawke’s finished speaking. After a pause, during which Hawke couldn’t tell whether his eyes were focused on him or the ring, Reidoth’s hand reached out and Hawke dropped the heavy silver band into his palm.

“Your obsequiousness is flirting closely with city-sycophantism my dear priest.” He calmly says as he begins to roll the ring around in his palm. Hawke can just make out a wry grin at the corner of his mouth. “It has been several years since I have seen one of these but I would recognize it’s pattern even without delving. Nonetheless, better to be absolutely sure.” With that he closes one palm over the other and begins to hum…or purr…Hawke cannot quite tell.

The sound goes on for half a minute and then all of a sudden Reidoth asks “So why do you bring this tome instead of to your companions? You know next to nothing of me and yet here you are…” Hawke suddenly notices that the hum/purr has not stopped. Yet the druid’s question was obviously spoken clearly and normally to Hawke in front of him.

“Forgive Hawke’s greetings. Things have worked very differently with powerful strangers he has encountered in the past. Deference, Hawke has found, goes a long way currying favor. Especially when my companions have… been less than delicate with the forest in which you live.” The humming continued, and Hawke could not tell if Redioth was placated by his response.

“My fellow adventurers have not filled Hawke with confidence in their ability to handle difficult situations, what with our recent skirmishes. In fact, Hawke believes that if an unknown arcane item were presented to my group, it would be destroyed or discarded. Hawke only found the ring because my companions were to focused on burning down the necromancer’s hut than finding and sort of item. Hawke may not know Reidoth very well, but Reidoth has not yet placed Hawke’s life in jeopardy. This leads Hawke to believe that Reidoth may be able to impart some helpful insight instead of charging at a nonthreatening banshee.”

Hawke paid close attention to the humming to attempt to discern from where it was emanating. He awaited Reidoth’s reply.

With a 14 perception check, Hawke would have seen exactly what you described when he left camp.

Hawke would notice that the humming/purring is coming from Reidoth’s throat. It can be inferred that it has something to do with his delving into the ring. He is somehow also conversing while making the noise/concentrating on the spell.

“Heh, ass-kissing is a bit different than polite deference, my young friend. It could save your hide to know the difference in the future. But no harm is done.
Rarely have I seen a nonthreatening banshee and that description could hardly be applied to Agatha, although she could sometimes be reasoned with…But as you say, there are times when a bit of thought can go a long way. So, let’s see what we have here shall we?”

With that, the humming cuts off and Reidoth’s hands open up. Holding up the ring toward Hawke between his calloused fingers he begins to explain, “I believe this is a Ring of Protection. I have seen several in my many years. They are imbued with strong defensive magic and once attuned to an individual, can grant them heightened defenses against many attacks. This is quite the find Hawke.”

Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Into the Woods 3
  • Defeated Kost the Necromancer.
  • Defeated Agatha the Banshee.
  • Reidoth gave them directions to the fort of King Grol and showed them a safe place to camp.
Into the Woods 2
  • Fought way through goblin cave.
  • Defeated Klarg.
  • Found and healed Clove, their contact
  • Learned that several bugbears had taken the “papers”(maps) to King Grol.
  • Jerril and Nendi took party to Reidoth the Druid who told them he could direct them to the Goblins camp if they helped him deal with a feud between a banshee and a wizard.
  • Party went and found the wizards camp and found it surrounded by zombies and skeletons.
  • The “Wizard” cough*necromancer*cough stepped out of the his tent…
Into the Woods 1
  • Fought way into goblin Cave.
  • Defeated goblin captain.
  • Rescued Jerril and Nendi
  • Found out about Bugbear Klarg who was the boss of that goblin group.
Welcome to Windholme

Events -

  • Caedur hires Kern, Jo’e, and Mac at the Stolen Badger. Hawke listens in.
    • Hired to retrieve an item from the Heart of the Fall
    • To meet contact on the way (Clove)
  • Hear about abducted family from boy
    • Investigate house of family. Find red cloth
    • Attacked by Redguards
    • Hawke assists and tags along with the group.
    • Learned Redguards are a new group that have been increasing their activities lately.
  • Left Windholme and travel for 2 days
    • Ambushed by goblins.
    • Found empty map case (probably from their contact Clove)
    • Followed trail towards goblin hideout

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